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collabvm-1.2.ts/cvmts/src/CollabVMServer.ts

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import IConfig from './IConfig.js';
import * as Utilities from './Utilities.js';
import { User, Rank } from './User.js';
import * as cvm from '@cvmts/cvm-rs';
// I hate that you have to do it like this
import CircularBuffer from 'mnemonist/circular-buffer.js';
import Queue from 'mnemonist/queue.js';
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import { createHash } from 'crypto';
import { VMState, QemuVM, QemuVmDefinition } from '@cvmts/qemu';
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import { IPDataManager } from './IPData.js';
import { readFileSync } from 'node:fs';
import path from 'node:path';
import AuthManager from './AuthManager.js';
import { Size, Rect, Logger } from '@cvmts/shared';
import { JPEGEncoder } from './JPEGEncoder.js';
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import VM from './VM.js';
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import { ReaderModel } from '@maxmind/geoip2-node';
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import * as msgpack from 'msgpackr';
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import { CollabVMProtocolMessage, CollabVMProtocolMessageType } from '@cvmts/collab-vm-1.2-binary-protocol';
// Instead of strange hacks we can just use nodejs provided
// import.meta properties, which have existed since LTS if not before
const __dirname = import.meta.dirname;
const kCVMTSAssetsRoot = path.resolve(__dirname, '../../assets');
const kRestartTimeout = 5000;
type ChatHistory = {
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user: string;
msg: string;
};
type VoteTally = {
yes: number;
no: number;
};
export default class CollabVMServer {
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private Config: IConfig;
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private clients: User[];
private ChatHistory: CircularBuffer<ChatHistory>;
private TurnQueue: Queue<User>;
// Time remaining on the current turn
private TurnTime: number;
// Interval to keep track of the current turn time
private TurnInterval?: NodeJS.Timeout;
// If a reset vote is in progress
private voteInProgress: boolean;
// Interval to keep track of vote resets
private voteInterval?: NodeJS.Timeout;
// How much time is left on the vote
private voteTime: number;
// How much time until another reset vote can be cast
private voteCooldown: number;
// Interval to keep track
private voteCooldownInterval?: NodeJS.Timeout;
// Completely disable turns
private turnsAllowed: boolean;
// Hide the screen
private screenHidden: boolean;
// base64 image to show when the screen is hidden
private screenHiddenImg: string;
private screenHiddenThumb: string;
// Indefinite turn
private indefiniteTurn: User | null;
private ModPerms: number;
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private VM: VM;
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// Authentication manager
private auth: AuthManager | null;
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// Geoip
private geoipReader: ReaderModel | null;
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private logger = new Logger('CVMTS.Server');
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constructor(config: IConfig, vm: VM, auth: AuthManager | null, geoipReader: ReaderModel | null) {
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this.Config = config;
this.ChatHistory = new CircularBuffer<ChatHistory>(Array, this.Config.collabvm.maxChatHistoryLength);
this.TurnQueue = new Queue<User>();
this.TurnTime = 0;
this.clients = [];
this.voteInProgress = false;
this.voteTime = 0;
this.voteCooldown = 0;
this.turnsAllowed = true;
this.screenHidden = false;
this.screenHiddenImg = readFileSync(path.join(kCVMTSAssetsRoot, 'screenhidden.jpeg')).toString('base64');
this.screenHiddenThumb = readFileSync(path.join(kCVMTSAssetsRoot, 'screenhiddenthumb.jpeg')).toString('base64');
this.indefiniteTurn = null;
this.ModPerms = Utilities.MakeModPerms(this.Config.collabvm.moderatorPermissions);
let initSize = vm.GetDisplay().Size() || {
width: 0,
height: 0
};
this.OnDisplayResized(initSize);
// vm.GetDisplay().on('resize', (size: Size) => this.OnDisplayResized(size));
// vm.GetDisplay().on('rect', (rect: Rect) => this.OnDisplayRectangle(rect));
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this.VM = vm;
// hack but whatever (TODO: less rickity)
if (config.vm.type == 'qemu') {
(vm as QemuVM).on('statechange', (newState: VMState) => {
if(newState == VMState.Started) {
this.logger.Info("started!!");
// well aware this sucks but whatever
this.VM.GetDisplay().on('resize', (size: Size) => this.OnDisplayResized(size));
this.VM.GetDisplay().on('rect', (rect: Rect) => this.OnDisplayRectangle(rect));
}
if (newState == VMState.Stopped) {
this.logger.Info('stopped ?');
setTimeout(async () => {
this.logger.Info('restarting VM');
await this.VM.Start();
}, kRestartTimeout);
}
});
}
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// authentication manager
this.auth = auth;
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this.geoipReader = geoipReader;
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}
public addUser(user: User) {
let sameip = this.clients.filter((c) => c.IP.address === user.IP.address);
if (sameip.length >= this.Config.collabvm.maxConnections) {
// Kick the oldest client
// I think this is a better solution than just rejecting the connection
sameip[0].kick();
}
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this.clients.push(user);
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if (this.Config.geoip.enabled) {
try {
user.countryCode = this.geoipReader!.country(user.IP.address).country!.isoCode;
} catch (error) {
this.logger.Warning(`Failed to get country code for ${user.IP.address}: ${(error as Error).message}`);
}
}
user.socket.on('msg', (msg: string) => this.onMessage(user, msg));
user.socket.on('disconnect', () => this.connectionClosed(user));
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if (this.Config.auth.enabled) {
user.sendMsg(cvm.guacEncode('auth', this.Config.auth.apiEndpoint));
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}
user.sendMsg(this.getAdduserMsg());
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if (this.Config.geoip.enabled) user.sendMsg(this.getFlagMsg());
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}
private connectionClosed(user: User) {
let clientIndex = this.clients.indexOf(user);
if (clientIndex === -1) return;
if (user.IP.vote != null) {
user.IP.vote = null;
this.sendVoteUpdate();
}
if (this.indefiniteTurn === user) this.indefiniteTurn = null;
this.clients.splice(clientIndex, 1);
this.logger.Info(`Disconnect From ${user.IP.address}${user.username ? ` with username ${user.username}` : ''}`);
if (!user.username) return;
if (this.TurnQueue.toArray().indexOf(user) !== -1) {
var hadturn = this.TurnQueue.peek() === user;
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter((u) => u !== user));
if (hadturn) this.nextTurn();
}
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('remuser', '1', user.username!)));
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}
private async onMessage(client: User, message: string) {
try {
var msgArr = cvm.guacDecode(message);
if (msgArr.length < 1) return;
switch (msgArr[0]) {
case 'login':
if (msgArr.length !== 2 || !this.Config.auth.enabled) return;
if (!client.connectedToNode) {
client.sendMsg(cvm.guacEncode('login', '0', 'You must connect to the VM before logging in.'));
return;
}
try {
let res = await this.auth!.Authenticate(msgArr[1], client);
if (res.clientSuccess) {
this.logger.Info(`${client.IP.address} logged in as ${res.username}`);
client.sendMsg(cvm.guacEncode('login', '1'));
let old = this.clients.find((c) => c.username === res.username);
if (old) {
// kick() doesnt wait until the user is actually removed from the list and itd be anal to make it do that
// so we call connectionClosed manually here. When it gets called on kick(), it will return because the user isn't in the list
this.connectionClosed(old);
await old.kick();
}
// Set username
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if (client.countryCode !== null && client.noFlag) {
// privacy
for (let cl of this.clients.filter(c => c !== client)) {
cl.sendMsg(cvm.guacEncode('remuser', '1', client.username!));
}
this.renameUser(client, res.username, false);
}
else this.renameUser(client, res.username, true);
// Set rank
client.rank = res.rank;
if (client.rank === Rank.Admin) {
client.sendMsg(cvm.guacEncode('admin', '0', '1'));
} else if (client.rank === Rank.Moderator) {
client.sendMsg(cvm.guacEncode('admin', '0', '3', this.ModPerms.toString()));
}
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('adduser', '1', client.username!, client.rank.toString())));
} else {
client.sendMsg(cvm.guacEncode('login', '0', res.error!));
if (res.error === 'You are banned') {
client.kick();
}
}
} catch (err) {
this.logger.Error(`Error authenticating client ${client.IP.address}: ${(err as Error).message}`);
// for now?
client.sendMsg(cvm.guacEncode('login', '0', 'There was an internal error while authenticating. Please let a staff member know as soon as possible'));
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}
break;
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case 'noflag': {
if (client.connectedToNode) // too late
return;
client.noFlag = true;
}
case 'list':
client.sendMsg(cvm.guacEncode('list', this.Config.collabvm.node, this.Config.collabvm.displayname, this.screenHidden ? this.screenHiddenThumb : await this.getThumbnail()));
break;
case 'connect':
if (!client.username || msgArr.length !== 2 || msgArr[1] !== this.Config.collabvm.node) {
client.sendMsg(cvm.guacEncode('connect', '0'));
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return;
}
client.connectedToNode = true;
client.sendMsg(cvm.guacEncode('connect', '1', '1', this.VM.SnapshotsSupported() ? '1' : '0', '0'));
if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
if (this.Config.collabvm.motd) client.sendMsg(cvm.guacEncode('chat', '', this.Config.collabvm.motd));
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if (this.screenHidden) {
client.sendMsg(cvm.guacEncode('size', '0', '1024', '768'));
client.sendMsg(cvm.guacEncode('png', '0', '0', '0', '0', this.screenHiddenImg));
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} else {
await this.SendFullScreenWithSize(client);
}
client.sendMsg(cvm.guacEncode('sync', Date.now().toString()));
if (this.voteInProgress) this.sendVoteUpdate(client);
this.sendTurnUpdate(client);
break;
case 'view':
if (client.connectedToNode) return;
if (client.username || msgArr.length !== 3 || msgArr[1] !== this.Config.collabvm.node) {
// The use of connect here is intentional.
client.sendMsg(cvm.guacEncode('connect', '0'));
return;
}
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switch (msgArr[2]) {
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case '0':
client.viewMode = 0;
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break;
case '1':
client.viewMode = 1;
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break;
default:
client.sendMsg(cvm.guacEncode('connect', '0'));
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return;
}
client.sendMsg(cvm.guacEncode('connect', '1', '1', this.VM.SnapshotsSupported() ? '1' : '0', '0'));
if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
if (this.Config.collabvm.motd) client.sendMsg(cvm.guacEncode('chat', '', this.Config.collabvm.motd));
if (client.viewMode == 1) {
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if (this.screenHidden) {
client.sendMsg(cvm.guacEncode('size', '0', '1024', '768'));
client.sendMsg(cvm.guacEncode('png', '0', '0', '0', '0', this.screenHiddenImg));
} else {
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await this.SendFullScreenWithSize(client);
}
client.sendMsg(cvm.guacEncode('sync', Date.now().toString()));
}
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if (this.voteInProgress) this.sendVoteUpdate(client);
this.sendTurnUpdate(client);
break;
case 'rename':
if (!client.RenameRateLimit.request()) return;
if (client.connectedToNode && client.IP.muted) return;
if (this.Config.auth.enabled && client.rank !== Rank.Unregistered) {
client.sendMsg(cvm.guacEncode('chat', '', 'Go to your account settings to change your username.'));
return;
}
if (this.Config.auth.enabled && msgArr[1] !== undefined) {
// Don't send system message to a user without a username since it was likely an automated attempt by the webapp
if (client.username) client.sendMsg(cvm.guacEncode('chat', '', 'You need to log in to do that.'));
if (client.rank !== Rank.Unregistered) return;
this.renameUser(client, undefined);
return;
}
this.renameUser(client, msgArr[1]);
break;
case 'chat':
if (!client.username) return;
if (client.IP.muted) return;
if (msgArr.length !== 2) return;
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.chat) {
client.sendMsg(cvm.guacEncode('chat', '', 'You need to login to do that.'));
return;
}
var msg = Utilities.HTMLSanitize(msgArr[1]);
// One of the things I hated most about the old server is it completely discarded your message if it was too long
if (msg.length > this.Config.collabvm.maxChatLength) msg = msg.substring(0, this.Config.collabvm.maxChatLength);
if (msg.trim().length < 1) return;
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', client.username!, msg)));
this.ChatHistory.push({ user: client.username, msg: msg });
client.onMsgSent();
break;
case 'turn':
if ((!this.turnsAllowed || this.Config.collabvm.turnwhitelist) && client.rank !== Rank.Admin && client.rank !== Rank.Moderator && client.rank !== Rank.Turn) return;
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.turn) {
client.sendMsg(cvm.guacEncode('chat', '', 'You need to login to do that.'));
return;
}
if (!client.TurnRateLimit.request()) return;
if (!client.connectedToNode) return;
if (msgArr.length > 2) return;
var takingTurn: boolean;
if (msgArr.length === 1) takingTurn = true;
else
switch (msgArr[1]) {
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case '0':
if (this.indefiniteTurn === client) {
this.indefiniteTurn = null;
}
takingTurn = false;
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break;
case '1':
takingTurn = true;
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break;
default:
return;
break;
}
if (takingTurn) {
var currentQueue = this.TurnQueue.toArray();
// If the user is already in the turn queue, ignore the turn request.
if (currentQueue.indexOf(client) !== -1) return;
// If they're muted, also ignore the turn request.
// Send them the turn queue to prevent client glitches
if (client.IP.muted) return;
if (this.Config.collabvm.turnlimit.enabled) {
// Get the amount of users in the turn queue with the same IP as the user requesting a turn.
let turns = currentQueue.filter((user) => user.IP.address == client.IP.address);
// If it exceeds the limit set in the config, ignore the turn request.
if (turns.length + 1 > this.Config.collabvm.turnlimit.maximum) return;
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}
this.TurnQueue.enqueue(client);
if (this.TurnQueue.size === 1) this.nextTurn();
} else {
var hadturn = this.TurnQueue.peek() === client;
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter((u) => u !== client));
if (hadturn) this.nextTurn();
}
this.sendTurnUpdate();
break;
case 'mouse':
if (this.TurnQueue.peek() !== client && client.rank !== Rank.Admin) return;
var x = parseInt(msgArr[1]);
var y = parseInt(msgArr[2]);
var mask = parseInt(msgArr[3]);
if (x === undefined || y === undefined || mask === undefined) return;
this.VM.GetDisplay()!.MouseEvent(x, y, mask);
break;
case 'key':
if (this.TurnQueue.peek() !== client && client.rank !== Rank.Admin) return;
var keysym = parseInt(msgArr[1]);
var down = parseInt(msgArr[2]);
if (keysym === undefined || (down !== 0 && down !== 1)) return;
this.VM.GetDisplay()!.KeyboardEvent(keysym, down === 1 ? true : false);
break;
case 'vote':
if (!this.VM.SnapshotsSupported()) return;
if ((!this.turnsAllowed || this.Config.collabvm.turnwhitelist) && client.rank !== Rank.Admin && client.rank !== Rank.Moderator && client.rank !== Rank.Turn) return;
if (!client.connectedToNode) return;
if (msgArr.length !== 2) return;
if (!client.VoteRateLimit.request()) return;
switch (msgArr[1]) {
case '1':
if (!this.voteInProgress) {
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.callForReset) {
client.sendMsg(cvm.guacEncode('chat', '', 'You need to login to do that.'));
return;
}
if (this.voteCooldown !== 0) {
client.sendMsg(cvm.guacEncode('vote', '3', this.voteCooldown.toString()));
return;
}
this.startVote();
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', `${client.username} has started a vote to reset the VM.`)));
}
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.vote) {
client.sendMsg(cvm.guacEncode('chat', '', 'You need to login to do that.'));
return;
} else if (client.IP.vote !== true) {
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', `${client.username} has voted yes.`)));
}
client.IP.vote = true;
break;
case '0':
if (!this.voteInProgress) return;
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.vote) {
client.sendMsg(cvm.guacEncode('chat', '', 'You need to login to do that.'));
return;
}
if (client.IP.vote !== false) {
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', `${client.username} has voted no.`)));
}
client.IP.vote = false;
break;
}
this.sendVoteUpdate();
break;
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case "cap": {
if (msgArr.length < 2) return;
// Capabilities can only be announced before connecting to the VM
if (client.connectedToNode) return;
var caps = [];
for (const cap of msgArr.slice(1)) switch(cap) {
case "bin": {
if (caps.indexOf("bin") !== -1) break;
client.Capabilities.bin = true;
caps.push("bin");
break;
}
}
client.sendMsg(cvm.guacEncode("cap", ...caps));
}
case 'admin':
if (msgArr.length < 2) return;
switch (msgArr[1]) {
case '2':
// Login
if (this.Config.auth.enabled) {
client.sendMsg(cvm.guacEncode('chat', '', 'This server does not support staff passwords. Please log in to become staff.'));
return;
}
if (!client.LoginRateLimit.request() || !client.username) return;
if (msgArr.length !== 3) return;
var sha256 = createHash('sha256');
sha256.update(msgArr[2]);
var pwdHash = sha256.digest('hex');
sha256.destroy();
if (pwdHash === this.Config.collabvm.adminpass) {
client.rank = Rank.Admin;
client.sendMsg(cvm.guacEncode('admin', '0', '1'));
} else if (this.Config.collabvm.moderatorEnabled && pwdHash === this.Config.collabvm.modpass) {
client.rank = Rank.Moderator;
client.sendMsg(cvm.guacEncode('admin', '0', '3', this.ModPerms.toString()));
} else if (this.Config.collabvm.turnwhitelist && pwdHash === this.Config.collabvm.turnpass) {
client.rank = Rank.Turn;
client.sendMsg(cvm.guacEncode('chat', '', 'You may now take turns.'));
} else {
client.sendMsg(cvm.guacEncode('admin', '0', '0'));
return;
}
if (this.screenHidden) {
await this.SendFullScreenWithSize(client);
client.sendMsg(cvm.guacEncode('sync', Date.now().toString()));
}
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('adduser', '1', client.username!, client.rank.toString())));
break;
case '5':
// QEMU Monitor
if (client.rank !== Rank.Admin) return;
/* Surely there could be rudimentary processing to convert some qemu monitor syntax to [XYZ hypervisor] if possible
if (!(this.VM instanceof QEMUVM)) {
client.sendMsg(cvm.guacEncode("admin", "2", "This is not a QEMU VM and therefore QEMU monitor commands cannot be run."));
return;
}
*/
if (msgArr.length !== 4 || msgArr[2] !== this.Config.collabvm.node) return;
var output = await this.VM.MonitorCommand(msgArr[3]);
client.sendMsg(cvm.guacEncode('admin', '2', String(output)));
break;
case '8':
// Restore
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.restore)) return;
this.VM.Reset();
break;
case '10':
// Reboot
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.reboot)) return;
if (msgArr.length !== 3 || msgArr[2] !== this.Config.collabvm.node) return;
await this.VM.Reboot();
break;
case '12':
// Ban
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.ban)) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
user.ban();
case '13':
// Force Vote
if (msgArr.length !== 3) return;
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.forcevote)) return;
if (!this.voteInProgress) return;
switch (msgArr[2]) {
case '1':
this.endVote(true);
break;
case '0':
this.endVote(false);
break;
}
break;
case '14':
// Mute
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.mute)) return;
if (msgArr.length !== 4) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
var permamute;
switch (msgArr[3]) {
case '0':
permamute = false;
break;
case '1':
permamute = true;
break;
default:
return;
}
user.mute(permamute);
break;
case '15':
// Kick
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.kick)) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
user.kick();
break;
case '16':
// End turn
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
if (msgArr.length !== 3) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
this.endTurn(user);
break;
case '17':
// Clear turn queue
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
if (msgArr.length !== 3 || msgArr[2] !== this.Config.collabvm.node) return;
this.clearTurns();
break;
case '18':
// Rename user
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.rename)) return;
if (this.Config.auth.enabled) {
client.sendMsg(cvm.guacEncode('chat', '', 'Cannot rename users on a server that uses authentication.'));
}
if (msgArr.length !== 4) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
this.renameUser(user, msgArr[3]);
break;
case '19':
// Get IP
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.grabip)) return;
if (msgArr.length !== 3) return;
var user = this.clients.find((c) => c.username === msgArr[2]);
if (!user) return;
client.sendMsg(cvm.guacEncode('admin', '19', msgArr[2], user.IP.address));
break;
case '20':
// Steal turn
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
this.bypassTurn(client);
break;
case '21':
// XSS
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.xss)) return;
if (msgArr.length !== 3) return;
switch (client.rank) {
case Rank.Admin:
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', client.username!, msgArr[2])));
this.ChatHistory.push({ user: client.username!, msg: msgArr[2] });
break;
case Rank.Moderator:
this.clients.filter((c) => c.rank !== Rank.Admin).forEach((c) => c.sendMsg(cvm.guacEncode('chat', client.username!, msgArr[2])));
this.clients.filter((c) => c.rank === Rank.Admin).forEach((c) => c.sendMsg(cvm.guacEncode('chat', client.username!, Utilities.HTMLSanitize(msgArr[2]))));
break;
}
break;
case '22':
// Toggle turns
if (client.rank !== Rank.Admin) return;
if (msgArr.length !== 3) return;
switch (msgArr[2]) {
case '0':
this.clearTurns();
this.turnsAllowed = false;
break;
case '1':
this.turnsAllowed = true;
break;
}
break;
case '23':
// Indefinite turn
if (client.rank !== Rank.Admin) return;
this.indefiniteTurn = client;
this.TurnQueue = Queue.from([client, ...this.TurnQueue.toArray().filter((c) => c !== client)]);
this.sendTurnUpdate();
break;
case '24':
// Hide screen
if (client.rank !== Rank.Admin) return;
if (msgArr.length !== 3) return;
switch (msgArr[2]) {
case '0':
this.screenHidden = true;
this.clients
.filter((c) => c.rank == Rank.Unregistered)
.forEach((client) => {
client.sendMsg(cvm.guacEncode('size', '0', '1024', '768'));
client.sendMsg(cvm.guacEncode('png', '0', '0', '0', '0', this.screenHiddenImg));
client.sendMsg(cvm.guacEncode('sync', Date.now().toString()));
});
break;
case '1':
this.screenHidden = false;
let displaySize = this.VM.GetDisplay().Size();
let encoded = await this.MakeRectData({
x: 0,
y: 0,
width: displaySize.width,
height: displaySize.height
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});
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this.clients.forEach(async (client) => this.SendFullScreenWithSize(client));
break;
}
break;
case '25':
if (client.rank !== Rank.Admin || msgArr.length !== 3) return;
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', msgArr[2])));
break;
}
break;
}
} catch (err) {
// No
this.logger.Error(`User ${user?.IP.address} ${user?.username ? `with username ${user?.username}` : ''} sent broken Guacamole: ${err as Error}`);
user?.kick();
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}
}
getUsernameList(): string[] {
var arr: string[] = [];
this.clients.filter((c) => c.username).forEach((c) => arr.push(c.username!));
return arr;
}
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renameUser(client: User, newName?: string, announce: boolean = true) {
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// This shouldn't need a ternary but it does for some reason
var hadName: boolean = client.username ? true : false;
var oldname: any;
if (hadName) oldname = client.username;
var status = '0';
if (!newName) {
client.assignGuestName(this.getUsernameList());
} else {
newName = newName.trim();
if (hadName && newName === oldname) {
client.sendMsg(cvm.guacEncode('rename', '0', '0', client.username!, client.rank.toString()));
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return;
}
if (this.getUsernameList().indexOf(newName) !== -1) {
client.assignGuestName(this.getUsernameList());
if (client.connectedToNode) {
status = '1';
}
} else if (!/^[a-zA-Z0-9\ \-\_\.]+$/.test(newName) || newName.length > 20 || newName.length < 3) {
client.assignGuestName(this.getUsernameList());
status = '2';
} else if (this.Config.collabvm.usernameblacklist.indexOf(newName) !== -1) {
client.assignGuestName(this.getUsernameList());
status = '3';
} else client.username = newName;
}
client.sendMsg(cvm.guacEncode('rename', '0', status, client.username!, client.rank.toString()));
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if (hadName) {
this.logger.Info(`Rename ${client.IP.address} from ${oldname} to ${client.username}`);
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if (announce) this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('rename', '1', oldname, client.username!, client.rank.toString())));
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} else {
this.logger.Info(`Rename ${client.IP.address} to ${client.username}`);
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if (announce) this.clients.forEach((c) => {
c.sendMsg(cvm.guacEncode('adduser', '1', client.username!, client.rank.toString()));
if (client.countryCode !== null) c.sendMsg(cvm.guacEncode('flag', client.username!, client.countryCode));
});
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}
}
getAdduserMsg(): string {
var arr: string[] = ['adduser', this.clients.filter((c) => c.username).length.toString()];
this.clients.filter((c) => c.username).forEach((c) => arr.push(c.username!, c.rank.toString()));
return cvm.guacEncode(...arr);
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}
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getFlagMsg() : string {
var arr = ['flag'];
for (let c of this.clients.filter(cl => cl.countryCode !== null && cl.username && (!cl.noFlag || cl.rank === Rank.Unregistered))) {
arr.push(c.username!, c.countryCode!);
}
return cvm.guacEncode(...arr);
}
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getChatHistoryMsg(): string {
var arr: string[] = ['chat'];
this.ChatHistory.forEach((c) => arr.push(c.user, c.msg));
return cvm.guacEncode(...arr);
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}
private sendTurnUpdate(client?: User) {
var turnQueueArr = this.TurnQueue.toArray();
var turntime;
if (this.indefiniteTurn === null) turntime = this.TurnTime * 1000;
else turntime = 9999999999;
var arr = ['turn', turntime.toString(), this.TurnQueue.size.toString()];
// @ts-ignore
this.TurnQueue.forEach((c) => arr.push(c.username));
var currentTurningUser = this.TurnQueue.peek();
if (client) {
client.sendMsg(cvm.guacEncode(...arr));
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return;
}
this.clients
.filter((c) => c !== currentTurningUser && c.connectedToNode)
.forEach((c) => {
if (turnQueueArr.indexOf(c) !== -1) {
var time;
if (this.indefiniteTurn === null) time = this.TurnTime * 1000 + (turnQueueArr.indexOf(c) - 1) * this.Config.collabvm.turnTime * 1000;
else time = 9999999999;
c.sendMsg(cvm.guacEncode(...arr, time.toString()));
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} else {
c.sendMsg(cvm.guacEncode(...arr));
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}
});
if (currentTurningUser) currentTurningUser.sendMsg(cvm.guacEncode(...arr));
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}
private nextTurn() {
clearInterval(this.TurnInterval);
if (this.TurnQueue.size === 0) {
} else {
this.TurnTime = this.Config.collabvm.turnTime;
this.TurnInterval = setInterval(() => this.turnInterval(), 1000);
}
this.sendTurnUpdate();
}
clearTurns() {
clearInterval(this.TurnInterval);
this.TurnQueue.clear();
this.sendTurnUpdate();
}
bypassTurn(client: User) {
var a = this.TurnQueue.toArray().filter((c) => c !== client);
this.TurnQueue = Queue.from([client, ...a]);
this.nextTurn();
}
endTurn(client: User) {
var hasTurn = this.TurnQueue.peek() === client;
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter((c) => c !== client));
if (hasTurn) this.nextTurn();
else this.sendTurnUpdate();
}
private turnInterval() {
if (this.indefiniteTurn !== null) return;
this.TurnTime--;
if (this.TurnTime < 1) {
this.TurnQueue.dequeue();
this.nextTurn();
}
}
private async OnDisplayRectangle(rect: Rect) {
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let encoded = await this.MakeRectData(rect);
let encodedb64 = encoded.toString("base64");
let bmsg : CollabVMProtocolMessage = {
type: CollabVMProtocolMessageType.rect,
rect: {
x: rect.x,
y: rect.y,
data: encoded
},
};
var encodedbin = msgpack.encode(bmsg);
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this.clients
.filter((c) => c.connectedToNode || c.viewMode == 1)
.forEach((c) => {
if (this.screenHidden && c.rank == Rank.Unregistered) return;
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if (c.Capabilities.bin) {
c.socket.sendBinary(encodedbin);
} else {
c.sendMsg(cvm.guacEncode('png', '0', '0', rect.x.toString(), rect.y.toString(), encodedb64));
c.sendMsg(cvm.guacEncode('sync', Date.now().toString()));
}
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});
}
private OnDisplayResized(size: Size) {
this.clients
.filter((c) => c.connectedToNode || c.viewMode == 1)
.forEach((c) => {
if (this.screenHidden && c.rank == Rank.Unregistered) return;
c.sendMsg(cvm.guacEncode('size', '0', size.width.toString(), size.height.toString()));
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});
}
private async SendFullScreenWithSize(client: User) {
let display = this.VM.GetDisplay();
let displaySize = display.Size();
let encoded = await this.MakeRectData({
x: 0,
y: 0,
width: displaySize.width,
height: displaySize.height
});
client.sendMsg(cvm.guacEncode('size', '0', displaySize.width.toString(), displaySize.height.toString()));
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if (client.Capabilities.bin) {
let msg : CollabVMProtocolMessage = {
type: CollabVMProtocolMessageType.rect,
rect: {
x: 0,
y: 0,
data: encoded
}
};
client.socket.sendBinary(msgpack.encode(msg));
} else {
client.sendMsg(cvm.guacEncode('png', '0', '0', '0', '0', encoded.toString("base64")));
}
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}
private async MakeRectData(rect: Rect) {
let display = this.VM.GetDisplay();
let displaySize = display.Size();
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// TODO: actually throw an error here
if(displaySize.width == 0 && displaySize.height == 0)
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return Buffer.from("no")
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let encoded = await JPEGEncoder.Encode(display.Buffer(), displaySize, rect);
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return encoded;
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}
async getThumbnail(): Promise<string> {
let display = this.VM.GetDisplay();
// oh well
if (!display.Connected()) return '';
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let buf = await JPEGEncoder.EncodeThumbnail(display.Buffer(), display.Size());
return buf.toString('base64');
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}
startVote() {
if (this.voteInProgress) return;
this.voteInProgress = true;
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('vote', '0')));
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this.voteTime = this.Config.collabvm.voteTime;
this.voteInterval = setInterval(() => {
this.voteTime--;
if (this.voteTime < 1) {
this.endVote();
}
}, 1000);
}
endVote(result?: boolean) {
if (!this.voteInProgress) return;
this.voteInProgress = false;
clearInterval(this.voteInterval);
var count = this.getVoteCounts();
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('vote', '2')));
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if (result === true || (result === undefined && count.yes >= count.no)) {
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', 'The vote to reset the VM has won.')));
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this.VM.Reset();
} else {
this.clients.forEach((c) => c.sendMsg(cvm.guacEncode('chat', '', 'The vote to reset the VM has lost.')));
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}
this.clients.forEach((c) => {
c.IP.vote = null;
});
this.voteCooldown = this.Config.collabvm.voteCooldown;
this.voteCooldownInterval = setInterval(() => {
this.voteCooldown--;
if (this.voteCooldown < 1) clearInterval(this.voteCooldownInterval);
}, 1000);
}
sendVoteUpdate(client?: User) {
if (!this.voteInProgress) return;
var count = this.getVoteCounts();
var msg = cvm.guacEncode('vote', '1', (this.voteTime * 1000).toString(), count.yes.toString(), count.no.toString());
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if (client) client.sendMsg(msg);
else this.clients.forEach((c) => c.sendMsg(msg));
}
getVoteCounts(): VoteTally {
let yes = 0;
let no = 0;
IPDataManager.ForEachIPData((c) => {
if (c.vote === true) yes++;
if (c.vote === false) no++;
});
return { yes: yes, no: no };
}
}