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collabvm-1.2.ts/cvmts/src/WSServer.ts

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import {WebSocketServer, WebSocket} from 'ws';
import * as http from 'http';
import IConfig from './IConfig.js';
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import internal from 'stream';
import * as Utilities from './Utilities.js';
import { User, Rank } from './User.js';
import * as guacutils from './guacutils.js';
// I hate that you have to do it like this
import CircularBuffer from 'mnemonist/circular-buffer.js';
import Queue from 'mnemonist/queue.js';
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import { createHash } from 'crypto';
import { isIP } from 'node:net';
import { QemuVM, QemuVmDefinition } from '@cvmts/qemu';
import { IPData, IPDataManager } from './IPData.js';
import { readFileSync } from 'node:fs';
import path from 'node:path';
import AuthManager from './AuthManager.js';
import { Size, Rect, Logger } from '@cvmts/shared';
import sharp from 'sharp';
import Piscina from 'piscina';
// Instead of strange hacks we can just use nodejs provided
// import.meta properties, which have existed since LTS if not before
const __filename = import.meta.filename;
const __dirname = import.meta.dirname;
const kCVMTSAssetsRoot = path.resolve(__dirname, '../../assets');
type ChatHistory = {
user: string,
msg: string
};
// A good balance. TODO: Configurable?
const kJpegQuality = 35;
// this returns appropiate Sharp options to deal with the framebuffer
function GetRawSharpOptions(size: Size): sharp.CreateRaw {
return {
width: size.width,
height: size.height,
channels: 4
}
}
const kJpegPool = new Piscina({
filename: path.join(import.meta.dirname + '/JPEGEncoderWorker.js'),
minThreads: 4,
maxThreads: 4
});
async function EncodeJpeg(canvas: Buffer, displaySize: Size, rect: Rect): Promise<Buffer> {
let offset = (rect.y * displaySize.width + rect.x) * 4;
let res = await kJpegPool.run({
buffer: canvas.subarray(offset),
width: rect.width,
height: rect.height,
stride: displaySize.width,
quality: kJpegQuality
});
// have to manually turn it back into a buffer because
// Piscina for some reason turns it into a Uint8Array
return Buffer.from(res);
}
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export default class WSServer {
private Config : IConfig;
private httpServer : http.Server;
private wsServer : WebSocketServer;
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private clients : User[];
private ChatHistory : CircularBuffer<ChatHistory>
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private TurnQueue : Queue<User>;
// Time remaining on the current turn
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private TurnTime : number;
// Interval to keep track of the current turn time
private TurnInterval? : NodeJS.Timeout;
// If a reset vote is in progress
private voteInProgress : boolean;
// Interval to keep track of vote resets
private voteInterval? : NodeJS.Timeout;
// How much time is left on the vote
private voteTime : number;
// How much time until another reset vote can be cast
private voteCooldown : number;
// Interval to keep track
private voteCooldownInterval? : NodeJS.Timeout;
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// Completely disable turns
private turnsAllowed : boolean;
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// Hide the screen
private screenHidden : boolean;
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// base64 image to show when the screen is hidden
private screenHiddenImg : string;
private screenHiddenThumb : string;
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// Indefinite turn
private indefiniteTurn : User | null;
private ModPerms : number;
private VM : QemuVM;
// Authentication manager
private auth : AuthManager | null;
private logger = new Logger("CVMTS.Server");
constructor(config : IConfig, vm : QemuVM, auth : AuthManager | null) {
this.Config = config;
this.ChatHistory = new CircularBuffer<ChatHistory>(Array, this.Config.collabvm.maxChatHistoryLength);
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this.TurnQueue = new Queue<User>();
this.TurnTime = 0;
this.clients = [];
this.voteInProgress = false;
this.voteTime = 0;
this.voteCooldown = 0;
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this.turnsAllowed = true;
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this.screenHidden = false;
this.screenHiddenImg = readFileSync(path.join(kCVMTSAssetsRoot, "screenhidden.jpeg")).toString("base64");
this.screenHiddenThumb = readFileSync(path.join(kCVMTSAssetsRoot, "screenhiddenthumb.jpeg")).toString("base64");
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this.indefiniteTurn = null;
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this.ModPerms = Utilities.MakeModPerms(this.Config.collabvm.moderatorPermissions);
this.httpServer = http.createServer();
this.wsServer = new WebSocketServer({noServer: true});
this.httpServer.on('upgrade', (req : http.IncomingMessage, socket : internal.Duplex, head : Buffer) => this.httpOnUpgrade(req, socket, head));
this.httpServer.on('request', (req, res) => {
res.writeHead(426);
res.write("This server only accepts WebSocket connections.");
res.end();
});
let initSize = vm.GetDisplay().Size() || {
width: 0,
height: 0
};
this.OnDisplayResized(initSize);
vm.GetDisplay().on('resize', (size: Size) => this.OnDisplayResized(size));
vm.GetDisplay().on('rect', (rect: Rect) => this.OnDisplayRectangle(rect));
this.VM = vm;
// authentication manager
this.auth = auth;
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}
listen() {
this.httpServer.listen(this.Config.http.port, this.Config.http.host);
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}
private httpOnUpgrade(req : http.IncomingMessage, socket : internal.Duplex, head : Buffer) {
var killConnection = () => {
socket.write("HTTP/1.1 400 Bad Request\n\n400 Bad Request");
socket.destroy();
}
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if (req.headers['sec-websocket-protocol'] !== "guacamole") {
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killConnection();
return;
}
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if (this.Config.http.origin) {
// If the client is not sending an Origin header, kill the connection.
if(!req.headers.origin) {
killConnection();
return;
}
// Try to parse the Origin header sent by the client, if it fails, kill the connection.
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var _uri;
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var _host;
try {
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_uri = new URL(req.headers.origin.toLowerCase());
_host = _uri.host;
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} catch {
killConnection();
return;
}
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// detect fake origin headers
if (_uri.pathname !== "/" || _uri.search !== "") {
killConnection();
return;
}
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// If the domain name is not in the list of allowed origins, kill the connection.
if(!this.Config.http.originAllowedDomains.includes(_host)) {
killConnection();
return;
}
}
let ip: string;
if (this.Config.http.proxying) {
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// If the requesting IP isn't allowed to proxy, kill it
if (this.Config.http.proxyAllowedIps.indexOf(req.socket.remoteAddress!) === -1) {
killConnection();
return;
}
// Make sure x-forwarded-for is set
if (req.headers["x-forwarded-for"] === undefined) {
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killConnection();
return;
}
try {
// Get the first IP from the X-Forwarded-For variable
ip = req.headers["x-forwarded-for"]?.toString().replace(/\ /g, "").split(",")[0];
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} catch {
// If we can't get the IP, kill the connection
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killConnection();
return;
}
// If for some reason the IP isn't defined, kill it
if (!ip) {
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killConnection();
return;
}
// Make sure the IP is valid. If not, kill the connection.
if (!isIP(ip)) {
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killConnection();
return;
}
} else {
if (!req.socket.remoteAddress) return;
ip = req.socket.remoteAddress;
}
// Get the amount of active connections coming from the requesting IP.
let connections = this.clients.filter(client => client.IP.address == ip);
// If it exceeds the limit set in the config, reject the connection with a 429.
if(connections.length + 1 > this.Config.http.maxConnections) {
socket.write("HTTP/1.1 429 Too Many Requests\n\n429 Too Many Requests");
socket.destroy();
}
this.wsServer.handleUpgrade(req, socket, head, (ws: WebSocket) => {
this.wsServer.emit('connection', ws, req);
this.onConnection(ws, req, ip);
});
}
private onConnection(ws : WebSocket, req: http.IncomingMessage, ip : string) {
let user = new User(ws, IPDataManager.GetIPData(ip), this.Config);
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this.clients.push(user);
ws.on('error', (e) => {
this.logger.Error(`${e} (caused by connection ${ip})`);
ws.close();
});
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ws.on('close', () => this.connectionClosed(user));
ws.on('message', (buf: Buffer, isBinary: boolean) => {
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var msg;
// Close the user's connection if they send a non-string message
if(isBinary) {
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user.closeConnection();
return;
}
try {
this.onMessage(user, buf.toString());
} catch {
}
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});
if (this.Config.auth.enabled) {
user.sendMsg(guacutils.encode("auth", this.Config.auth.apiEndpoint));
}
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user.sendMsg(this.getAdduserMsg());
this.logger.Info(`Connect from ${user.IP.address}`);
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};
private connectionClosed(user : User) {
let clientIndex = this.clients.indexOf(user)
if (clientIndex === -1) return;
if(user.IP.vote != null) {
user.IP.vote = null;
this.sendVoteUpdate();
}
// Unreference the IP data.
user.IP.Unref();
if (this.indefiniteTurn === user) this.indefiniteTurn = null;
this.clients.splice(clientIndex, 1);
this.logger.Info(`Disconnect From ${user.IP.address}${user.username ? ` with username ${user.username}` : ""}`);
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if (!user.username) return;
if (this.TurnQueue.toArray().indexOf(user) !== -1) {
var hadturn = (this.TurnQueue.peek() === user);
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter(u => u !== user));
if (hadturn) this.nextTurn();
}
this.clients.forEach((c) => c.sendMsg(guacutils.encode("remuser", "1", user.username!)));
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}
private async onMessage(client : User, message : string) {
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var msgArr = guacutils.decode(message);
if (msgArr.length < 1) return;
switch (msgArr[0]) {
case "login":
if (msgArr.length !== 2 || !this.Config.auth.enabled) return;
if (!client.connectedToNode) {
client.sendMsg(guacutils.encode("login", "0", "You must connect to the VM before logging in."));
return;
}
var res = await this.auth!.Authenticate(msgArr[1], client);
if (res.clientSuccess) {
this.logger.Info(`${client.IP.address} logged in as ${res.username}`);
client.sendMsg(guacutils.encode("login", "1"));
var old = this.clients.find(c=>c.username === res.username);
if (old) {
// kick() doesnt wait until the user is actually removed from the list and itd be anal to make it do that
// so we call connectionClosed manually here. When it gets called on kick(), it will return because the user isn't in the list
this.connectionClosed(old);
await old.kick();
}
// Set username
this.renameUser(client, res.username);
// Set rank
client.rank = res.rank;
if (client.rank === Rank.Admin) {
client.sendMsg(guacutils.encode("admin", "0", "1"));
} else if (client.rank === Rank.Moderator) {
client.sendMsg(guacutils.encode("admin", "0", "3", this.ModPerms.toString()));
}
this.clients.forEach((c) => c.sendMsg(guacutils.encode("adduser", "1", client.username!, client.rank.toString())));
} else {
client.sendMsg(guacutils.encode("login", "0", res.error!));
if (res.error === "You are banned") {
client.kick();
}
}
break;
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case "list":
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client.sendMsg(guacutils.encode("list", this.Config.collabvm.node, this.Config.collabvm.displayname, this.screenHidden ? this.screenHiddenThumb : await this.getThumbnail()));
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break;
case "connect":
if (!client.username || msgArr.length !== 2 || msgArr[1] !== this.Config.collabvm.node) {
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client.sendMsg(guacutils.encode("connect", "0"));
return;
}
client.connectedToNode = true;
client.sendMsg(guacutils.encode("connect", "1", "1", this.Config.vm.snapshots ? "1" : "0", "0"));
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if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
if (this.Config.collabvm.motd) client.sendMsg(guacutils.encode("chat", "", this.Config.collabvm.motd));
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if (this.screenHidden) {
client.sendMsg(guacutils.encode("size", "0", "1024", "768"));
client.sendMsg(guacutils.encode("png", "0", "0", "0", "0", this.screenHiddenImg));
} else {
await this.SendFullScreenWithSize(client);
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}
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client.sendMsg(guacutils.encode("sync", Date.now().toString()));
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if (this.voteInProgress) this.sendVoteUpdate(client);
this.sendTurnUpdate(client);
break;
case "view":
if(client.connectedToNode) return;
if(client.username || msgArr.length !== 3 || msgArr[1] !== this.Config.collabvm.node) {
// The use of connect here is intentional.
client.sendMsg(guacutils.encode("connect", "0"));
return;
}
switch(msgArr[2]) {
case "0":
client.viewMode = 0;
break;
case "1":
client.viewMode = 1;
break;
default:
client.sendMsg(guacutils.encode("connect", "0"));
return;
}
client.sendMsg(guacutils.encode("connect", "1", "1", this.Config.vm.snapshots ? "1" : "0", "0"));
if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
if (this.Config.collabvm.motd) client.sendMsg(guacutils.encode("chat", "", this.Config.collabvm.motd));
if(client.viewMode == 1) {
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if (this.screenHidden) {
client.sendMsg(guacutils.encode("size", "0", "1024", "768"));
client.sendMsg(guacutils.encode("png", "0", "0", "0", "0", this.screenHiddenImg));
} else {
await this.SendFullScreenWithSize(client);
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}
client.sendMsg(guacutils.encode("sync", Date.now().toString()));
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}
if (this.voteInProgress) this.sendVoteUpdate(client);
this.sendTurnUpdate(client);
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break;
case "rename":
if (!client.RenameRateLimit.request()) return;
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if (client.connectedToNode && client.IP.muted) return;
if (this.Config.auth.enabled && client.rank !== Rank.Unregistered) {
client.sendMsg(guacutils.encode("chat", "", "Go to your account settings to change your username."));
return;
}
if (this.Config.auth.enabled && msgArr[1] !== undefined) {
// Don't send system message to a user without a username since it was likely an automated attempt by the webapp
if (client.username) client.sendMsg(guacutils.encode("chat", "", "You need to log in to do that."));
if (client.rank !== Rank.Unregistered) return;
this.renameUser(client, undefined);
return;
}
this.renameUser(client, msgArr[1]);
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break;
case "chat":
if (!client.username) return;
if (client.IP.muted) return;
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if (msgArr.length !== 2) return;
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.chat) {
client.sendMsg(guacutils.encode("chat", "", "You need to login to do that."));
return;
}
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var msg = Utilities.HTMLSanitize(msgArr[1]);
// One of the things I hated most about the old server is it completely discarded your message if it was too long
if (msg.length > this.Config.collabvm.maxChatLength) msg = msg.substring(0, this.Config.collabvm.maxChatLength);
if (msg.trim().length < 1) return;
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", client.username!, msg)));
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this.ChatHistory.push({user: client.username, msg: msg});
client.onMsgSent();
break;
case "turn":
if ((!this.turnsAllowed || this.Config.collabvm.turnwhitelist) && client.rank !== Rank.Admin && client.rank !== Rank.Moderator && client.rank !== Rank.Turn) return;
if (this.Config.auth.enabled && client.rank === Rank.Unregistered && !this.Config.auth.guestPermissions.turn) {
client.sendMsg(guacutils.encode("chat", "", "You need to login to do that."));
return;
}
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if (!client.TurnRateLimit.request()) return;
if (!client.connectedToNode) return;
if (msgArr.length > 2) return;
var takingTurn : boolean;
if (msgArr.length === 1) takingTurn = true;
else switch (msgArr[1]) {
case "0":
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if (this.indefiniteTurn === client) {
this.indefiniteTurn = null;
}
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takingTurn = false;
break;
case "1":
takingTurn = true;
break;
default:
return;
break;
}
if (takingTurn) {
var currentQueue = this.TurnQueue.toArray();
// If the user is already in the turn queue, ignore the turn request.
if (currentQueue.indexOf(client) !== -1) return;
// If they're muted, also ignore the turn request.
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// Send them the turn queue to prevent client glitches
if (client.IP.muted) return;
if(this.Config.collabvm.turnlimit.enabled) {
// Get the amount of users in the turn queue with the same IP as the user requesting a turn.
let turns = currentQueue.filter(user => user.IP.address == client.IP.address);
// If it exceeds the limit set in the config, ignore the turn request.
if(turns.length + 1 > this.Config.collabvm.turnlimit.maximum) return;
}
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this.TurnQueue.enqueue(client);
if (this.TurnQueue.size === 1) this.nextTurn();
} else {
var hadturn = (this.TurnQueue.peek() === client);
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter(u => u !== client));
if (hadturn) this.nextTurn();
}
this.sendTurnUpdate();
break;
case "mouse":
if (this.TurnQueue.peek() !== client && client.rank !== Rank.Admin) return;
var x = parseInt(msgArr[1]);
var y = parseInt(msgArr[2]);
var mask = parseInt(msgArr[3]);
if (x === undefined || y === undefined || mask === undefined) return;
this.VM.GetDisplay()!.MouseEvent(x, y, mask);
break;
case "key":
if (this.TurnQueue.peek() !== client && client.rank !== Rank.Admin) return;
var keysym = parseInt(msgArr[1]);
var down = parseInt(msgArr[2]);
if (keysym === undefined || (down !== 0 && down !== 1)) return;
this.VM.GetDisplay()!.KeyboardEvent(keysym, down === 1 ? true : false);
break;
case "vote":
if (!this.Config.vm.snapshots) return;
if ((!this.turnsAllowed || this.Config.collabvm.turnwhitelist) && client.rank !== Rank.Admin && client.rank !== Rank.Moderator && client.rank !== Rank.Turn) return;
if (!client.connectedToNode) return;
if (msgArr.length !== 2) return;
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if (!client.VoteRateLimit.request()) return;
switch (msgArr[1]) {
case "1":
if (!this.voteInProgress) {
if (this.voteCooldown !== 0) {
client.sendMsg(guacutils.encode("vote", "3", this.voteCooldown.toString()));
return;
}
this.startVote();
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", `${client.username} has started a vote to reset the VM.`)));
}
else if (client.IP.vote !== true)
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", `${client.username} has voted yes.`)));
client.IP.vote = true;
break;
case "0":
if (!this.voteInProgress) return;
if (client.IP.vote !== false)
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", `${client.username} has voted no.`)));
client.IP.vote = false;
break;
}
this.sendVoteUpdate();
break;
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case "admin":
if (msgArr.length < 2) return;
switch (msgArr[1]) {
case "2":
// Login
if (this.Config.auth.enabled) {
client.sendMsg(guacutils.encode("chat", "", "This server does not support staff passwords. Please log in to become staff."));
return;
}
if (!client.LoginRateLimit.request() || !client.username) return;
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if (msgArr.length !== 3) return;
var sha256 = createHash("sha256");
sha256.update(msgArr[2]);
var pwdHash = sha256.digest('hex');
sha256.destroy();
if (pwdHash === this.Config.collabvm.adminpass) {
client.rank = Rank.Admin;
client.sendMsg(guacutils.encode("admin", "0", "1"));
} else if (this.Config.collabvm.moderatorEnabled && pwdHash === this.Config.collabvm.modpass) {
client.rank = Rank.Moderator;
client.sendMsg(guacutils.encode("admin", "0", "3", this.ModPerms.toString()));
} else if (this.Config.collabvm.turnwhitelist && pwdHash === this.Config.collabvm.turnpass) {
client.rank = Rank.Turn;
client.sendMsg(guacutils.encode("chat", "", "You may now take turns."));
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} else {
client.sendMsg(guacutils.encode("admin", "0", "0"));
return;
}
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if (this.screenHidden) {
await this.SendFullScreenWithSize(client);
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client.sendMsg(guacutils.encode("sync", Date.now().toString()));
}
this.clients.forEach((c) => c.sendMsg(guacutils.encode("adduser", "1", client.username!, client.rank.toString())));
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break;
case "5":
// QEMU Monitor
if (client.rank !== Rank.Admin) return;
/* Surely there could be rudimentary processing to convert some qemu monitor syntax to [XYZ hypervisor] if possible
if (!(this.VM instanceof QEMUVM)) {
client.sendMsg(guacutils.encode("admin", "2", "This is not a QEMU VM and therefore QEMU monitor commands cannot be run."));
return;
}
*/
if (msgArr.length !== 4 || msgArr[2] !== this.Config.collabvm.node) return;
var output = await this.VM.MonitorCommand(msgArr[3]);
client.sendMsg(guacutils.encode("admin", "2", String(output)));
break;
case "8":
// Restore
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.restore)) return;
this.VM.Reset();
break;
case "10":
// Reboot
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.reboot)) return;
if (msgArr.length !== 3 || msgArr[2] !== this.Config.collabvm.node) return;
this.VM.MonitorCommand("system_reset");
break;
case "12":
// Ban
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.ban)) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
user.ban();
case "13":
// Force Vote
if (msgArr.length !== 3) return;
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.forcevote)) return;
if (!this.voteInProgress) return;
switch (msgArr[2]) {
case "1":
this.endVote(true);
break;
case "0":
this.endVote(false);
break;
}
break;
case "14":
// Mute
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.mute)) return;
if (msgArr.length !== 4) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
var permamute;
switch (msgArr[3]) {
case "0":
permamute = false;
break;
case "1":
permamute = true;
break;
default:
return;
}
user.mute(permamute);
break;
case "15":
// Kick
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.kick)) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
user.kick();
break;
case "16":
// End turn
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
if (msgArr.length !== 3) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
this.endTurn(user);
break;
case "17":
// Clear turn queue
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
if (msgArr.length !== 3 || msgArr[2] !== this.Config.collabvm.node) return;
this.clearTurns();
break;
case "18":
// Rename user
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.rename)) return;
if (this.Config.auth.enabled) {
client.sendMsg(guacutils.encode("chat", "", "Cannot rename users on a server that uses authentication."));
}
if (msgArr.length !== 4) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
this.renameUser(user, msgArr[3]);
break;
case "19":
// Get IP
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.grabip)) return;
if (msgArr.length !== 3) return;
var user = this.clients.find(c => c.username === msgArr[2]);
if (!user) return;
client.sendMsg(guacutils.encode("admin", "19", msgArr[2], user.IP.address));
break;
case "20":
// Steal turn
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.bypassturn)) return;
this.bypassTurn(client);
break;
case "21":
// XSS
if (client.rank !== Rank.Admin && (client.rank !== Rank.Moderator || !this.Config.collabvm.moderatorPermissions.xss)) return;
if (msgArr.length !== 3) return;
switch (client.rank) {
case Rank.Admin:
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", client.username!, msgArr[2])));
this.ChatHistory.push({user: client.username!, msg: msgArr[2]});
break;
case Rank.Moderator:
this.clients.filter(c => c.rank !== Rank.Admin).forEach(c => c.sendMsg(guacutils.encode("chat", client.username!, msgArr[2])));
this.clients.filter(c => c.rank === Rank.Admin).forEach(c => c.sendMsg(guacutils.encode("chat", client.username!, Utilities.HTMLSanitize(msgArr[2]))));
break;
}
break;
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case "22":
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// Toggle turns
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if (client.rank !== Rank.Admin) return;
if (msgArr.length !== 3) return;
switch (msgArr[2]) {
case "0":
this.clearTurns();
this.turnsAllowed = false;
break;
case "1":
this.turnsAllowed = true;
break;
}
break;
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case "23":
// Indefinite turn
if (client.rank !== Rank.Admin) return;
this.indefiniteTurn = client;
this.TurnQueue = Queue.from([client, ...this.TurnQueue.toArray().filter(c=>c!==client)]);
this.sendTurnUpdate();
break;
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case "24":
// Hide screen
if (client.rank !== Rank.Admin) return;
if (msgArr.length !== 3) return;
switch (msgArr[2]) {
case "0":
this.screenHidden = true;
this.clients.filter(c => c.rank == Rank.Unregistered).forEach(client => {
client.sendMsg(guacutils.encode("size", "0", "1024", "768"));
client.sendMsg(guacutils.encode("png", "0", "0", "0", "0", this.screenHiddenImg));
client.sendMsg(guacutils.encode("sync", Date.now().toString()));
});
break;
case "1":
this.screenHidden = false;
let displaySize = this.VM.GetDisplay().Size();
let encoded = await this.MakeRectData({
x: 0,
y: 0,
width: displaySize.width,
height: displaySize.height
});
this.clients.forEach(async client => {
client.sendMsg(guacutils.encode("size", "0", displaySize.width.toString(), displaySize.height.toString()));
client.sendMsg(guacutils.encode("png", "0", "0", "0", "0", encoded));
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client.sendMsg(guacutils.encode("sync", Date.now().toString()));
});
break;
}
break;
case "25":
if (client.rank !== Rank.Admin || msgArr.length !== 3)
return;
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", msgArr[2])));
break;
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}
break;
}
}
getUsernameList() : string[] {
var arr : string[] = [];
this.clients.filter(c => c.username).forEach((c) => arr.push(c.username!));
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return arr;
}
renameUser(client : User, newName? : string) {
// This shouldn't need a ternary but it does for some reason
var hadName : boolean = client.username ? true : false;
var oldname : any;
if (hadName) oldname = client.username;
var status = "0";
if (!newName) {
client.assignGuestName(this.getUsernameList());
} else {
newName = newName.trim();
if (hadName && newName === oldname) {
client.sendMsg(guacutils.encode("rename", "0", "0", client.username!, client.rank.toString()));
return;
}
if (this.getUsernameList().indexOf(newName) !== -1) {
client.assignGuestName(this.getUsernameList());
if(client.connectedToNode) {
status = "1";
}
} else
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if (!/^[a-zA-Z0-9\ \-\_\.]+$/.test(newName) || newName.length > 20 || newName.length < 3) {
client.assignGuestName(this.getUsernameList());
status = "2";
} else
if (this.Config.collabvm.usernameblacklist.indexOf(newName) !== -1) {
client.assignGuestName(this.getUsernameList());
status = "3";
} else client.username = newName;
}
client.sendMsg(guacutils.encode("rename", "0", status, client.username!, client.rank.toString()));
if (hadName) {
this.logger.Info(`Rename ${client.IP.address} from ${oldname} to ${client.username}`);
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this.clients.forEach((c) =>
c.sendMsg(guacutils.encode("rename", "1", oldname, client.username!, client.rank.toString())));
} else {
this.logger.Info(`Rename ${client.IP.address} to ${client.username}`);
this.clients.forEach((c) =>
c.sendMsg(guacutils.encode("adduser", "1", client.username!, client.rank.toString())));
}
}
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getAdduserMsg() : string {
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var arr : string[] = ["adduser", this.clients.filter(c=>c.username).length.toString()];
this.clients.filter(c=>c.username).forEach((c) => arr.push(c.username!, c.rank.toString()));
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return guacutils.encode(...arr);
}
getChatHistoryMsg() : string {
var arr : string[] = ["chat"];
this.ChatHistory.forEach(c => arr.push(c.user, c.msg));
return guacutils.encode(...arr);
}
private sendTurnUpdate(client? : User) {
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var turnQueueArr = this.TurnQueue.toArray();
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var turntime;
if (this.indefiniteTurn === null) turntime = (this.TurnTime * 1000);
else turntime = 9999999999;
var arr = ["turn", turntime.toString(), this.TurnQueue.size.toString()];
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// @ts-ignore
this.TurnQueue.forEach((c) => arr.push(c.username));
var currentTurningUser = this.TurnQueue.peek();
if (client) {
client.sendMsg(guacutils.encode(...arr));
return;
}
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this.clients.filter(c => (c !== currentTurningUser && c.connectedToNode)).forEach((c) => {
if (turnQueueArr.indexOf(c) !== -1) {
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var time;
if (this.indefiniteTurn === null) time = ((this.TurnTime * 1000) + ((turnQueueArr.indexOf(c) - 1) * this.Config.collabvm.turnTime * 1000));
else time = 9999999999;
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c.sendMsg(guacutils.encode(...arr, time.toString()));
} else {
c.sendMsg(guacutils.encode(...arr));
}
});
if (currentTurningUser)
currentTurningUser.sendMsg(guacutils.encode(...arr));
}
private nextTurn() {
clearInterval(this.TurnInterval);
if (this.TurnQueue.size === 0) {
} else {
this.TurnTime = this.Config.collabvm.turnTime;
this.TurnInterval = setInterval(() => this.turnInterval(), 1000);
}
this.sendTurnUpdate();
}
clearTurns() {
clearInterval(this.TurnInterval);
this.TurnQueue.clear();
this.sendTurnUpdate();
}
bypassTurn(client : User) {
var a = this.TurnQueue.toArray().filter(c => c !== client);
this.TurnQueue = Queue.from([client, ...a]);
this.nextTurn();
}
endTurn(client : User) {
var hasTurn = (this.TurnQueue.peek() === client);
this.TurnQueue = Queue.from(this.TurnQueue.toArray().filter(c => c !== client));
if (hasTurn) this.nextTurn();
else this.sendTurnUpdate();
}
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private turnInterval() {
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if (this.indefiniteTurn !== null) return;
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this.TurnTime--;
if (this.TurnTime < 1) {
this.TurnQueue.dequeue();
this.nextTurn();
}
}
private async OnDisplayRectangle(rect: Rect) {
let encodedb64 = await this.MakeRectData(rect);
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this.clients.filter(c => c.connectedToNode || c.viewMode == 1).forEach(c => {
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if (this.screenHidden && c.rank == Rank.Unregistered) return;
c.sendMsg(guacutils.encode("png", "0", "0", rect.x.toString(), rect.y.toString(), encodedb64));
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c.sendMsg(guacutils.encode("sync", Date.now().toString()));
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});
}
private OnDisplayResized(size : Size) {
this.clients.filter(c => c.connectedToNode || c.viewMode == 1).forEach(c => {
if (this.screenHidden && c.rank == Rank.Unregistered) return;
c.sendMsg(guacutils.encode("size", "0", size.width.toString(), size.height.toString()))
});
}
private async SendFullScreenWithSize(client: User) {
let display = this.VM.GetDisplay();
let displaySize = display.Size();
let encoded = await this.MakeRectData({
x: 0,
y: 0,
width: displaySize.width,
height: displaySize.height
});
client.sendMsg(guacutils.encode("size", "0", displaySize.width.toString(), displaySize.height.toString()));
client.sendMsg(guacutils.encode("png", "0", "0", "0", "0", encoded));
}
private async MakeRectData(rect: Rect) {
let display = this.VM.GetDisplay();
let displaySize = display.Size();
let encoded = await EncodeJpeg(display.Buffer(), displaySize, rect);
return encoded.toString('base64');
}
getThumbnail() : Promise<string> {
return new Promise(async (res, rej) => {
let display = this.VM.GetDisplay();
if(display == null)
return;
// TODO: pass custom options to Sharp.resize() probably
let out = await sharp(display.Buffer(), {raw: GetRawSharpOptions(display.Size())})
.resize(400, 300, { fit: 'fill' })
.toFormat('jpeg')
.toBuffer();
res(out.toString('base64'));
});
}
startVote() {
if (this.voteInProgress) return;
this.voteInProgress = true;
this.clients.forEach(c => c.sendMsg(guacutils.encode("vote", "0")));
this.voteTime = this.Config.collabvm.voteTime;
this.voteInterval = setInterval(() => {
this.voteTime--;
if (this.voteTime < 1) {
this.endVote();
}
}, 1000);
}
endVote(result? : boolean) {
if (!this.voteInProgress) return;
this.voteInProgress = false;
clearInterval(this.voteInterval);
var count = this.getVoteCounts();
this.clients.forEach((c) => c.sendMsg(guacutils.encode("vote", "2")));
if (result === true || (result === undefined && count.yes >= count.no)) {
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", "The vote to reset the VM has won.")));
this.VM.Reset();
} else {
this.clients.forEach(c => c.sendMsg(guacutils.encode("chat", "", "The vote to reset the VM has lost.")));
}
this.clients.forEach(c => {
c.IP.vote = null;
});
this.voteCooldown = this.Config.collabvm.voteCooldown;
this.voteCooldownInterval = setInterval(() => {
this.voteCooldown--;
if (this.voteCooldown < 1)
clearInterval(this.voteCooldownInterval);
}, 1000);
}
sendVoteUpdate(client? : User) {
if (!this.voteInProgress) return;
var count = this.getVoteCounts();
var msg = guacutils.encode("vote", "1", (this.voteTime * 1000).toString(), count.yes.toString(), count.no.toString());
if (client)
client.sendMsg(msg);
else
this.clients.forEach((c) => c.sendMsg(msg));
}
getVoteCounts() : {yes:number,no:number} {
var yes = 0;
var no = 0;
IPDataManager.ForEachIPData((c) => {
if (c.vote === true) yes++;
if (c.vote === false) no++;
});
return {yes:yes,no:no};
}
}