@@ -17,7 +17,12 @@
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package org.sufficientlysecure.keychain.helper;
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import android.graphics.Color;
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import android.os.Bundle;
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import android.text.Spannable;
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import android.text.SpannableStringBuilder;
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import android.text.style.ForegroundColorSpan;
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import org.sufficientlysecure.keychain.Constants;
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import org.sufficientlysecure.keychain.util.Log;
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@@ -60,6 +65,63 @@ public class OtherHelper {
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}
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}
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public static SpannableStringBuilder colorizeFingerprint(String fingerprint) {
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SpannableStringBuilder sb = new SpannableStringBuilder(fingerprint);
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try {
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// for each 4 characters of the fingerprint + 1 space
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for (int i = 0; i < fingerprint.length(); i += 5) {
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int spanEnd = Math.min(i + 4, fingerprint.length());
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String fourChars = fingerprint.substring(i, spanEnd);
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int raw = Integer.parseInt(fourChars, 16);
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byte[] bytes = {(byte) ((raw >> 8) & 0xff - 128), (byte) (raw & 0xff - 128)};
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int[] color = OtherHelper.getRgbForData(bytes);
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int r = color[0];
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int g = color[1];
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int b = color[2];
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// we cannot change black by multiplication, so adjust it to an almost-black grey,
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// which will then be brightened to the minimal brightness level
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if (r == 0 && g == 0 && b == 0) {
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r = 1;
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g = 1;
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b = 1;
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}
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// Convert rgb to brightness
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double brightness = 0.2126 * r + 0.7152 * g + 0.0722 * b;
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// If a color is too dark to be seen on black,
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// then brighten it up to a minimal brightness.
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if (brightness < 80) {
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double factor = 80.0 / brightness;
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r = Math.min(255, (int) (r * factor));
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g = Math.min(255, (int) (g * factor));
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b = Math.min(255, (int) (b * factor));
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// If it is too light, then darken it to a respective maximal brightness.
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} else if (brightness > 180) {
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double factor = 180.0 / brightness;
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r = (int) (r * factor);
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g = (int) (g * factor);
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b = (int) (b * factor);
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}
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// Create a foreground color with the 3 digest integers as RGB
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// and then converting that int to hex to use as a color
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sb.setSpan(new ForegroundColorSpan(Color.rgb(r, g, b)),
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i, spanEnd, Spannable.SPAN_INCLUSIVE_INCLUSIVE);
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}
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} catch (Exception e) {
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Log.e(Constants.TAG, "Colorization failed", e);
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// if anything goes wrong, then just display the fingerprint without colour,
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// instead of partially correct colour or wrong colours
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return new SpannableStringBuilder(fingerprint);
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}
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return sb;
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}
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/**
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* Converts the given bytes to a unique RGB color using SHA1 algorithm
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*
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