Files
collabvm-1.2.ts/cvmts/src/VNCVM/VNCVM.ts
2024-06-11 13:46:24 -04:00

174 lines
4.5 KiB
TypeScript

import EventEmitter from "events";
import VNCVMDef from "./VNCVMDef";
import VM from "../VM";
import VMDisplay from "../VMDisplay";
import { Clamp, Logger, Rect, Size, Sleep } from "@cvmts/shared";
import { VncClient } from '@computernewb/nodejs-rfb';
import { BatchRects } from "@cvmts/qemu";
import { execaCommand } from "execa";
export default class VNCVM extends EventEmitter implements VM, VMDisplay {
def : VNCVMDef;
logger: Logger;
private displayVnc = new VncClient({
debug: false,
fps: 60,
encodings: [
VncClient.consts.encodings.raw,
VncClient.consts.encodings.pseudoDesktopSize
]
});
private vncShouldReconnect: boolean = false;
constructor(def : VNCVMDef) {
super();
this.def = def;
this.logger = new Logger(`CVMTS.VNCVM/${this.def.vncHost}:${this.def.vncPort}`);
this.displayVnc.on('connectTimeout', () => {
this.Reconnect();
});
this.displayVnc.on('authError', () => {
this.Reconnect();
});
this.displayVnc.on('disconnect', () => {
this.logger.Info('Disconnected');
this.Reconnect();
});
this.displayVnc.on('closed', () => {
this.Reconnect();
});
this.displayVnc.on('firstFrameUpdate', () => {
this.logger.Info('Connected');
// apparently this library is this good.
// at least it's better than the two others which exist.
this.displayVnc.changeFps(60);
this.emit('connected');
this.emit('resize', { width: this.displayVnc.clientWidth, height: this.displayVnc.clientHeight });
//this.emit('rect', { x: 0, y: 0, width: this.displayVnc.clientWidth, height: this.displayVnc.clientHeight });
this.emit('frame');
});
this.displayVnc.on('desktopSizeChanged', (size: Size) => {
this.emit('resize', size);
});
let rects: Rect[] = [];
this.displayVnc.on('rectUpdateProcessed', (rect: Rect) => {
rects.push(rect);
});
this.displayVnc.on('frameUpdated', (fb: Buffer) => {
// use the cvmts batcher
let batched = BatchRects(this.Size(), rects);
this.emit('rect', batched);
// unbatched (watch the performace go now)
//for(let rect of rects)
// this.emit('rect', rect);
rects = [];
this.emit('frame');
});
}
async Reset(): Promise<void> {
if (this.def.restoreCmd) await execaCommand(this.def.restoreCmd, {shell: true});
else {
await this.Stop();
await Sleep(1000);
await this.Start();
}
}
private Reconnect() {
if (this.displayVnc.connected) return;
if (!this.vncShouldReconnect) return;
// TODO: this should also give up after a max tries count
// if we fail after max tries, emit a event
this.displayVnc.connect({
host: this.def.vncHost,
port: this.def.vncPort,
path: null,
});
}
async Start(): Promise<void> {
this.logger.Info('Connecting');
if (this.def.startCmd) await execaCommand(this.def.startCmd, {shell: true});
this.Connect();
}
async Stop(): Promise<void> {
this.logger.Info('Disconnecting');
this.Disconnect();
if (this.def.stopCmd) await execaCommand(this.def.stopCmd, {shell: true});
}
async Reboot(): Promise<void> {
if (this.def.rebootCmd) await execaCommand(this.def.rebootCmd, {shell: true});
}
async MonitorCommand(command: string): Promise<any> {
// TODO: This can maybe run a specified command?
return "This VM does not support monitor commands.";
}
GetDisplay(): VMDisplay {
return this;
}
SnapshotsSupported(): boolean {
return true;
}
Connect(): void {
this.vncShouldReconnect = true;
this.Reconnect();
}
Disconnect(): void {
this.vncShouldReconnect = false;
this.displayVnc.disconnect();
}
Connected(): boolean {
return this.displayVnc.connected;
}
Buffer(): Buffer {
return this.displayVnc.fb;
}
Size(): Size {
if (!this.displayVnc.connected)
return {
width: 0,
height: 0
};
return {
width: this.displayVnc.clientWidth,
height: this.displayVnc.clientHeight
};
}
MouseEvent(x: number, y: number, buttons: number): void {
if (this.displayVnc.connected) this.displayVnc.sendPointerEvent(Clamp(x, 0, this.displayVnc.clientWidth), Clamp(y, 0, this.displayVnc.clientHeight), buttons);
}
KeyboardEvent(keysym: number, pressed: boolean): void {
if (this.displayVnc.connected) this.displayVnc.sendKeyEvent(keysym, pressed);
}
}