re-org source tree slightly
network layer is net/ protocol is protocol/
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195
cvmts/src/protocol/Protocol.ts
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195
cvmts/src/protocol/Protocol.ts
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import { Rank, User } from '../User';
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// We should probably put this in the binproto repository or something
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export enum ProtocolUpgradeCapability {
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BinRects = 'bin'
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}
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export enum ProtocolRenameStatus {
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Ok = 0,
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UsernameTaken = 1,
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UsernameInvalid = 2,
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UsernameNotAllowed = 3
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}
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export interface ScreenRect {
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x: number;
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y: number;
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data: Buffer;
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}
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export interface ListEntry {
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id: string;
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name: string;
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thumbnail: Buffer;
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}
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export interface ProtocolChatHistory {
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user: string;
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msg: string;
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}
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export interface ProtocolAddUser {
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username: string;
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rank: Rank;
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}
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export interface ProtocolFlag {
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username: string;
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countryCode: string;
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}
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// Protocol handlers. This is implemented by a layer that wants to listen to CollabVM protocol messages.
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export interface IProtocolHandlers {
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onNop(user: User): void;
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onNoFlag(user: User): void;
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// Called when the client requests a capability upgrade
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onCapabilityUpgrade(user: User, capability: Array<String>): boolean;
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onLogin(user: User, token: string): void;
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// Called on turn request
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onTurnRequest(user: User, forfeit: boolean): void;
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onVote(user: User, choice: number): void;
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onList(user: User): void;
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onConnect(user: User, node: string): void;
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onView(user: User, node: string, viewMode: number): void;
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// Admin handlers
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onAdminLogin(user: User, password: string): void;
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onAdminMonitor(user: User, node: string, command: string): void;
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onAdminRestore(user: User, node: string): void;
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onAdminReboot(user: User, node: string): void;
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onAdminBanUser(user: User, username: string): void;
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onAdminForceVote(user: User, choice: number): void;
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onAdminMuteUser(user: User, username: string, temporary: boolean): void;
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onAdminKickUser(user: User, username: string): void;
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onAdminEndTurn(user: User, username: string): void;
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onAdminClearQueue(user: User, node: string): void;
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onAdminRename(user: User, target: string, newName: string): void;
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onAdminGetIP(user: User, username: string): void;
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onAdminBypassTurn(user: User): void;
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onAdminRawMessage(user: User, message: string): void;
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onAdminToggleTurns(user: User, enabled: boolean): void;
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onAdminIndefiniteTurn(user: User): void;
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onAdminHideScreen(user: User, show: boolean): void;
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onAdminSystemMessage(user: User, message: string): void;
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onRename(user: User, newName: string | undefined): void;
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onChat(user: User, message: string): void;
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onKey(user: User, keysym: number, pressed: boolean): void;
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onMouse(user: User, x: number, y: number, buttonMask: number): void;
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}
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// Abstracts away all of the protocol details from the CollabVM server,
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// allowing it to be protocol-independent (as long as the client and server
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// are able to speak the same protocol.)
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export interface IProtocol {
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// don't implement this yourself, extend from ProtocolBase
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init(u: User): void;
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dispose(): void;
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// Sets handler object.
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setHandler(handlers: IProtocolHandlers): void;
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// Protocol implementation stuff
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// Parses a single message and fires the given handler with deserialized arguments.
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// This function does not catch any thrown errors; it is the caller's responsibility
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// to handle errors. It should, however, catch invalid parameters without failing.
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//
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// This function will perform conversion to text if it is required.
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processMessage(buffer: Buffer): boolean;
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// Senders
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sendNop(): void;
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sendSync(now: number): void;
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sendAuth(authServer: string): void;
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sendCapabilities(caps: ProtocolUpgradeCapability[]): void;
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sendConnectFailResponse(): void;
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sendConnectOKResponse(votes: boolean): void;
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sendLoginResponse(ok: boolean, message: string | undefined): void;
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sendAdminLoginResponse(ok: boolean, modPerms: number | undefined): void;
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sendAdminMonitorResponse(output: string): void;
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sendAdminIPResponse(username: string, ip: string): void;
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sendChatMessage(username: '' | string, message: string): void;
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sendChatHistoryMessage(history: ProtocolChatHistory[]): void;
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sendAddUser(users: ProtocolAddUser[]): void;
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sendRemUser(users: string[]): void;
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sendFlag(flag: ProtocolFlag[]): void;
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sendSelfRename(status: ProtocolRenameStatus, newUsername: string, rank: Rank): void;
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sendRename(oldUsername: string, newUsername: string, rank: Rank): void;
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sendListResponse(list: ListEntry[]): void;
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sendTurnQueue(turnTime: number, users: string[]): void;
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sendTurnQueueWaiting(turnTime: number, users: string[], waitTime: number): void;
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sendVoteStarted(): void;
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sendVoteStats(msLeft: number, nrYes: number, nrNo: number): void;
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sendVoteEnded(): void;
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sendVoteCooldown(ms: number): void;
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sendScreenResize(width: number, height: number): void;
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// Sends a rectangle update to the user.
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sendScreenUpdate(rect: ScreenRect): void;
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}
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// Base mixin for all concrete protocols to use. Inherit from this!
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export class ProtocolBase {
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protected handlers: IProtocolHandlers | null = null;
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protected user: User | null = null;
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init(u: User): void {
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this.user = u;
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}
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dispose(): void {
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this.user = null;
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this.handlers = null;
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}
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setHandler(handlers: IProtocolHandlers): void {
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this.handlers = handlers;
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}
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}
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// The protocol manager. Holds protocol factories, and provides the ability
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// to create a protocol by name. Avoids direct dependency on a given list of protocols,
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// and allows (relatively simple) expansion.
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export class ProtocolManager {
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private protocols = new Map<String, () => IProtocol>();
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// Registers a protocol with the given name.
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registerProtocol(name: string, protocolFactory: () => IProtocol) {
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if (!this.protocols.has(name)) this.protocols.set(name, protocolFactory);
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}
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// Creates an instance of a given protocol for a user.
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createProtocol(name: string, user: User): IProtocol {
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if (!this.protocols.has(name)) throw new Error(`ProtocolManager does not have protocol \"${name}\"`);
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let factory = this.protocols.get(name)!;
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let proto = factory();
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proto.init(user);
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return proto;
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}
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}
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/// Global protocol manager
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export let TheProtocolManager = new ProtocolManager();
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