qemu: Completely rewrite QMP client from scratch
It sucked. The new one is using Sans I/O principles, so it does not directly do I/O or talk to a net.Socket directly (instead, QemuVM implements the layer to do I/O). This means in the future this library could actually be tested, but for now, I'm not bothering with that. There's also some other cleanups that were bothering me.
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@@ -1,10 +1,11 @@
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import { execa, execaCommand, ExecaChildProcess } from 'execa';
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import { EventEmitter } from 'events';
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import QmpClient from './QmpClient.js';
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import { QmpClient, IQmpClientWriter, QmpEvent } from './QmpClient.js';
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import { QemuDisplay } from './QemuDisplay.js';
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import { unlink } from 'node:fs/promises';
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import * as Shared from '@cvmts/shared';
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import { Socket, connect } from 'net';
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export enum VMState {
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Stopped,
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@@ -28,10 +29,31 @@ const kVmTmpPathBase = `/tmp`;
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/// the VM is forcefully stopped.
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const kMaxFailCount = 5;
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// writer implementation for net.Socket
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class SocketWriter implements IQmpClientWriter {
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socket;
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client;
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constructor(socket: Socket, client: QmpClient) {
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this.socket = socket;
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this.client = client;
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this.socket.on('data', (data) => {
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this.client.feed(data);
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});
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}
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writeSome(buffer: Buffer) {
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this.socket.write(buffer);
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}
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}
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export class QemuVM extends EventEmitter {
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private state = VMState.Stopped;
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private qmpInstance: QmpClient | null = null;
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private qmpInstance: QmpClient = new QmpClient();
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private qmpSocket: Socket | null = null;
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private qmpConnected = false;
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private qmpFailCount = 0;
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@@ -49,6 +71,30 @@ export class QemuVM extends EventEmitter {
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this.logger = new Shared.Logger(`CVMTS.QEMU.QemuVM/${this.definition.id}`);
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this.display = new QemuDisplay(this.GetVncPath());
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let self = this;
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// Handle the STOP event sent when using -no-shutdown
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this.qmpInstance.on(QmpEvent.Stop, async () => {
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await self.qmpInstance.execute('system_reset');
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})
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this.qmpInstance.on(QmpEvent.Reset, async () => {
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await self.qmpInstance.execute('cont');
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});
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this.qmpInstance.on('connected', async () => {
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self.VMLog().Info('QMP ready');
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this.display = new QemuDisplay(this.GetVncPath());
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self.display?.Connect();
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// QMP has been connected so the VM is ready to be considered started
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self.qmpFailCount = 0;
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self.qmpConnected = true;
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self.SetState(VMState.Started);
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});
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}
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async Start() {
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@@ -110,7 +156,7 @@ export class QemuVM extends EventEmitter {
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}
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async QmpCommand(command: string, args: any | null): Promise<any> {
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return await this.qmpInstance?.Execute(command, args);
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return await this.qmpInstance?.execute(command, args);
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}
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async MonitorCommand(command: string) {
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@@ -191,7 +237,6 @@ export class QemuVM extends EventEmitter {
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this.qemuProcess.on('exit', async (code) => {
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self.VMLog().Info("QEMU process exited");
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// this should be being done anways but it's very clearly not sometimes so
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// fuck it, let's just force it here
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try {
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@@ -209,7 +254,6 @@ export class QemuVM extends EventEmitter {
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await self.DisconnectDisplay();
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if (self.state != VMState.Stopping) {
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if (code == 0) {
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// Wait a bit and restart QEMU.
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@@ -237,62 +281,43 @@ export class QemuVM extends EventEmitter {
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let self = this;
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if (!this.qmpConnected) {
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self.qmpInstance = new QmpClient();
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let onQmpError = async () => {
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if(self.qmpConnected) {
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self.qmpConnected = false;
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// If we aren't stopping, then we should care QMP disconnected
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if (self.state != VMState.Stopping) {
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if (self.qmpFailCount++ < kMaxFailCount) {
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self.VMLog().Error(`Failed to connect to QMP ${self.qmpFailCount} times.`);
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await Shared.Sleep(500);
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await self.ConnectQmp();
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} else {
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self.VMLog().Error(`Reached max retries, giving up.`);
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await self.Stop();
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}
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}
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}
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};
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self.qmpInstance.on('close', onQmpError);
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self.qmpInstance.on('error', (e: Error) => {
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self.VMLog().Error("QMP Error: {0}", e.message);
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onQmpError();
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});
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self.qmpInstance.on('event', async (ev) => {
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switch (ev.event) {
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// Handle the STOP event sent when using -no-shutdown
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case 'STOP':
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await self.qmpInstance?.Execute('system_reset');
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break;
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case 'RESET':
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await self.qmpInstance?.Execute('cont');
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break;
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}
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});
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self.qmpInstance.on('qmp-ready', async (hadError) => {
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self.VMLog().Info('QMP ready');
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self.display?.Connect();
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// QMP has been connected so the VM is ready to be considered started
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self.qmpFailCount = 0;
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self.qmpConnected = true;
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self.SetState(VMState.Started);
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});
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try {
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await Shared.Sleep(500);
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this.qmpInstance?.ConnectUNIX(this.GetQmpPath());
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this.qmpSocket = connect(this.GetQmpPath());
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let onQmpClose = async () => {
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if(self.qmpConnected) {
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self.qmpConnected = false;
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self.qmpSocket = null;
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// If we aren't stopping, then we should care QMP disconnected
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if (self.state != VMState.Stopping) {
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if (self.qmpFailCount++ < kMaxFailCount) {
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self.VMLog().Error(`Failed to connect to QMP ${self.qmpFailCount} times.`);
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await Shared.Sleep(500);
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await self.ConnectQmp();
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} else {
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self.VMLog().Error(`Reached max retries, giving up.`);
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await self.Stop();
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}
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}
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}
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};
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this.qmpSocket.on('close', onQmpClose);
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this.qmpSocket.on('error', (e: Error) => {
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self.VMLog().Error("QMP Error: {0}", e.message);
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});
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// Setup the QMP client.
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let writer = new SocketWriter(this.qmpSocket, this.qmpInstance);
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this.qmpInstance.reset();
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this.qmpInstance.setWriter(writer);
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} catch (err) {
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// just try again
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await Shared.Sleep(500);
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await this.ConnectQmp();
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//await Shared.Sleep(500);
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//await this.ConnectQmp();
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}
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}
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}
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@@ -300,9 +325,7 @@ export class QemuVM extends EventEmitter {
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private async DisconnectDisplay() {
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try {
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this.display?.Disconnect();
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// create a new display (and gc the old one)
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this.display = new QemuDisplay(this.GetVncPath());
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this.display = null;
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} catch (err) {
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// oh well lol
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}
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@@ -310,11 +333,11 @@ export class QemuVM extends EventEmitter {
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private async DisconnectQmp() {
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if (this.qmpConnected) return;
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if (this.qmpInstance == null) return;
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if (this.qmpSocket == null) return;
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this.qmpConnected = false;
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this.qmpInstance.end();
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this.qmpInstance = null;
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this.qmpSocket?.end();
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try {
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await unlink(this.GetQmpPath());
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} catch (err) {}
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