- move auth announcement to on socket open
- don't send system message to a user without a username since it was likely an automated attempt by the webapp
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@@ -218,6 +218,9 @@ export default class WSServer {
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}
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}
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this.onMessage(user, msg);
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this.onMessage(user, msg);
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});
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});
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if (this.Config.auth.enabled) {
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user.sendMsg(guacutils.encode("auth", this.Config.auth.apiEndpoint));
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}
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user.sendMsg(this.getAdduserMsg());
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user.sendMsg(this.getAdduserMsg());
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log("INFO", `Connect from ${user.IP.address}`);
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log("INFO", `Connect from ${user.IP.address}`);
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};
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};
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@@ -284,9 +287,6 @@ export default class WSServer {
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}
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}
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client.connectedToNode = true;
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client.connectedToNode = true;
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client.sendMsg(guacutils.encode("connect", "1", "1", this.Config.vm.snapshots ? "1" : "0", "0"));
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client.sendMsg(guacutils.encode("connect", "1", "1", this.Config.vm.snapshots ? "1" : "0", "0"));
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if (this.Config.auth.enabled) {
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client.sendMsg(guacutils.encode("auth", this.Config.auth.apiEndpoint));
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}
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if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
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if (this.ChatHistory.size !== 0) client.sendMsg(this.getChatHistoryMsg());
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if (this.Config.collabvm.motd) client.sendMsg(guacutils.encode("chat", "", this.Config.collabvm.motd));
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if (this.Config.collabvm.motd) client.sendMsg(guacutils.encode("chat", "", this.Config.collabvm.motd));
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if (this.screenHidden) {
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if (this.screenHidden) {
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@@ -350,7 +350,8 @@ export default class WSServer {
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return;
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return;
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}
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}
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if (this.Config.auth.enabled && msgArr[1] !== undefined) {
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if (this.Config.auth.enabled && msgArr[1] !== undefined) {
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client.sendMsg(guacutils.encode("chat", "", "You need to log in to do that."));
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// Don't send system message to a user without a username since it was likely an automated attempt by the webapp
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if (client.username) client.sendMsg(guacutils.encode("chat", "", "You need to log in to do that."));
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if (client.rank !== Rank.Unregistered) return;
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if (client.rank !== Rank.Unregistered) return;
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this.renameUser(client, undefined);
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this.renameUser(client, undefined);
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return;
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return;
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